Media Art

The Media Art major at Saint Mary-of-the-Woods College teaches students to creatively tell a story, combining media and visual art. With foundational courses in the studio and digital arts, students will develop the skills to conceptualize, while also having the technical knowledge to communicate their ideas through photography and video.

Why Major in Media Art?

SMWC’s Media Arts major combines a student’s creativity with technology in an effort to express concepts through a variety of mediums. They will not only learn the skills that are necessary to create appealing photos, video, and interactive designs, but they will also learn how to problem-solve.

With a need for proficiency in traditional forms of art, SMWC’s media art curriculum will provide a strong foundation in the visual arts in a manner that integrates and combines both art and technology.

Students will leave SMWC with a portfolio of professional-quality work from their art and media classes. Students majoring in media art will be prepared for a variety of careers.

Facilities

Hulman Hall houses the Department of Text and Image with shared space for the art, graphic design, and media art majors, including studios for drawing, painting, ceramics, and design, as well as an up-to-date computer lab. A gallery allows students the opportunity to present and exhibit their work, while a lighting studio is available for both photography and videography projects.

Students have access to a large ceramics studio with a state-of-the-art computerized kiln capable of firing large ceramic sculptures and a  variety of hand tools, Macintosh computers, scanners and printers, digital cameras, and multi-media equipment.

Faculty offices are also housed near the studios.

A baccalaureate degree at Saint Mary-of-the-Woods College requires at least 120 credit hours. In addition to the general studies courses and electives to graduate as a Saint Mary-of-the-Woods College graphic design major, you need to complete at least 54 credit hours in media art and related courses:

The Media Art major and minor are offered through the campus program only.

Required Courses

54 credit hours required; all courses listed.

Introduction to the basic elements and principles of design and a wide range of problem-solving strategies in a variety of mediums. Focuses on two-dimensional space organization, principles of visual perception, color and the application of the visual variables. Fall, every year. Course fee.

Introduction to the principles, techniques, and materials of three-dimensional design. Focuses on the structural components of design in a variety of mediums, as well as with the conceptual and problem-solving exploration required in the creation of sculptural forms. Winter, every year.

Students learn basic drawing skills of perception and technical drawing skills of composition, foreshortening, sighting, use of grids, and drawing in perspective. this class also covers techniques such blending, shading, and crosshatching. Winter, every year.

Introduces students to industry-standard digital imaging software in order to develop the techniques and skills necessary to create, edit and composite images. Applications of these skills are made in subjective and applied projects. Fall, every year. Course fee.

Studies film history and creative techniques with an emphasis on the connections between film and culture, trends, and developments in US and world films. Satisfies English Education elective. Fall, odd years.

Surveys the history of art in the western world beginning with prehistoric and extending to

Surveys the history of art in the western world beginning with prehistoric and extending to twenty-first century art. This course concentrates on the artists, the philosophies and events that have molded contemporary art. Fall, even years.

Presents the origins of traditional and contemporary design along with related concepts and processes. Studies significant designers, their philosophies and problem solving strategies. Includes the study of current designers and field trips.Taken concurrently with AR 350

Introduces students to industry-standard illustration software and layout and design software in order to develop the techniques and skills necessary for print production. Applications of these skills are made in subjective and applied projects. Winter, every year. Course fee.

Studies a conceptual approach to the design process in which the problem is viewed as a set of relationships that exist between the complex environment of the design artifact, the human user and the encompassing environments. The emphasis is placed on the human being as a processor of visual information in a complex visual environment. Additional emphasis is placed on mental maps, visual shape and color coding, environmental way finding systems, corporate identity sign systems, and advertising. Fall, every year.

Studies the areas of human visual cognition relevant to the understanding of the parameters and constraints of the human visual information processing system, and necessary for the communication of effective visual designs. Study includes shape and symbol recognition, color memory, visual short term memory, visual long term memory, schema and past experience, culture and visual perception, and age as it relates to visual memory. Winter, even years. Prerequisite: AD260

Provides experience in the creation of video and audio production. Course will give a greater understanding of digital video and audio technology, as well as creative expression through this technology. Winter, even years.

Introduces student to the principles and basic skills of shooting photographs using digital SLR cameras. Digital editing basics will also be introduced. Application of these skills are made in subjective and applied assignments. Fall, every year. Course fee.

Provides students with the background, techniques, and a general experience with sequential art to convey information. Graphic storytelling, comics and animation will all be explored. Fall, even years. Prerequisites: JM 157, JM257.

Introduces student to industry-standard web design software in order to develop the techniques and skills necessary to create functional and easily navigated websites. Applications of these skills are made in subjective and applied projects. Fall, every year. Course fee. Prerequisites: AD157, AD257 or consent of instructor.

Builds on skills gained from previous courses, with an emphasis on more advanced problems in digital photography and time-based media works. Students will learn advanced camera use for photo and video, as well as advanced editing options in non-linear software. Emphasis on self-motivated work and development of a student’s portfolio. Spring, odd years. Course fee.

In this capstone class for the Studio Art Emphasis, seniors develop self-directed proposals, processes and artifacts under the guidance of the instructor. This concluding experience will result in a presentation, exhibition, and/or performance. Winter, every year. Course fee. Prerequisite: AD452.

Work experience with firm or agency directly related to the student's major area of study. The learning experience is structured within the College approved guidelines for the internship program. Through close supervision by the director of interns, faculty advisor and the worksite supervisor, the student works toward achieving goals outlined in the individual learning contract. Normally reserved for third and fourth year students. May be repeated with different topics.

Required Courses

24 credit hours required; all courses listed.

Introduces students to industry-standard digital imaging software in order to develop the techniques and skills necessary to create, edit and composite images. Applications of these skills are made in subjective and applied projects. Fall, every year. Course fee.

Studies film history and creative techniques with an emphasis on the connections between film and culture, trends, and developments in US and world films. Satisfies English Education elective. Fall, odd years.

Presents the origins of traditional and contemporary design along with related concepts and processes. Studies significant designers, their philosophies and problem solving strategies. Includes the study of current designers and field trips.Taken concurrently with AR 350

Studies a conceptual approach to the design process in which the problem is viewed as a set of relationships that exist between the complex environment of the design artifact, the human user and the encompassing environments. The emphasis is placed on the human being as a processor of visual information in a complex visual environment. Additional emphasis is placed on mental maps, visual shape and color coding, environmental way finding systems, corporate identity sign systems, and advertising. Fall, every year.

Provides experience in the creation of video and audio production. Course will give a greater understanding of digital video and audio technology, as well as creative expression through this technology. Winter, even years.

Introduces student to the principles and basic skills of shooting photographs using digital SLR cameras. Digital editing basics will also be introduced. Application of these skills are made in subjective and applied assignments. Fall, every year. Course fee.

Provides students with the background, techniques, and a general experience with sequential art to convey information. Graphic storytelling, comics and animation will all be explored. Fall, even years. Prerequisites: JM 157, JM257.

Introduces student to industry-standard web design software in order to develop the techniques and skills necessary to create functional and easily navigated websites. Applications of these skills are made in subjective and applied projects. Fall, every year. Course fee. Prerequisites: AD157, AD257 or consent of instructor.

Careers in Media Art

Classes at SWMC will prepare you for a variety of media art careers including:

Design Director

Usually found in the advertising, media, and entertainment industries. Similar to a creative director, the design director ensures that new designs fit with the client's requirements. Unlike the creative director, though, a design director is not responsible for the quality of the final creative work, merely for the final quality of the design within a creative project.

Environmental Wayfinding Designer

Wayfinding design helps people find their way every day through print and broadcast media, the Internet, and signage. Designers consult on and analyze all aspects of communication between a client and their visitors, in venues including hospitals, educational institutions, cities and towns, resort venues, and many others.

Freelance Media Artist

Contracted by private individuals or companies to create artwork.

Interactive Designer

Creates memorable experiences for education and information. They work with computers and other technology to create products which can inform or teach through interactivity. Their products appear everywhere, from computers to museums.

Media Specialist

Knows about various types of media, when and how to use it, and what approach is best for each situation. They apply their knowledge in businesses, libraries, schools, and a variety of other places. They help others know what forms of media they need, whatever their purpose.

Multimedia Designer

Learns about a variety of media, from sound to light, and then discovers how to package it together to create a product that works on multiple levels. Works with theatre, entertainment, advertising, and other groups to help create memorable experiences.

Photographer

Creates permanent visual images for an exceptionally wide range of creative, technical and documentary purposes. A professional photographer usually works to a brief set by the client or employer. Examples of image content include wedding, family and baby photographs, fashion, food, architecture, corporate photography, war zones and landscapes.

Presentation Designer

The key to any good presentation is its ability to be understood and remembered. A presentation designer not only knows how to make an appealing presentation, but a memorable one, as well.

Storyboard Artist

An artist with an understanding of story and film techniques, a storyboard artist knows how to present a story visually, as well as what technology is needed to get the job done.

Video Designer

Knows how to use video and other digital mediums to entertain or inform. Video designers use cinematography and a variety of digital elements to create commercials, documentaries, and even movies.

Video Journalist

Produces video content in which the journalist shoots, edits and often presents.

Web Designer

Designs and creates websites, and helps create the visual identity of a company. They work in a variety of work environments, from teams in agencies to individual freelance businesses.